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Scripted Xelagot Modules
Copyright 2008 DCF Services

When you simply do not want someone in your world



We have a very complete and flexible in house Xelagot scripting with a number of helpful functions for the world owner.

Running on a Xelagot that is online 24/7

Complete but Flexible functions

Can add other scripts and special bots with approval and testing.

The Ban Module

The Ban Module is another outgrowth of a built in Xelagot function, the eject list, and allows more direct control of the ban operations by all those on the command list. Those on the ban list will be ejected as soon as detected. As with most modules, the Ban Module can be turned on and off, and the ban list is fully managable. Also, an information entry can be made on names on the ban list. One more thing, a 'ban object' can be placed on top of the ejected as they are ejected. Though the victim will not see the object, those observing the victim will.
There is also a commanded boot function to eject someone via the bot instead of directly.

This module requires eject rights or caretaker rights at least, and if the ban object is used, build rights and the object present on the world's object path.

Script Modules